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/ Champak 109 / Vol 109.iso / games / four_eye.swf / scripts / DefineButton2_89 / BUTTONCONDACTION on(release).as
Text File  |  2008-11-12  |  5KB  |  111 lines

  1. on(release){
  2.    var ┬º\x01┬º = 649;
  3.    while(true)
  4.    {
  5.       if(eval("\x01") != 649)
  6.       {
  7.          if(eval("\x01") != 652)
  8.          {
  9.             if(eval("\x01") != 864)
  10.             {
  11.                if(eval("\x01") != 863)
  12.                {
  13.                   if(eval("\x01") != 948)
  14.                   {
  15.                      if(eval("\x01") != 526)
  16.                      {
  17.                         if(eval("\x01") != 271)
  18.                         {
  19.                            if(eval("\x01") != 47)
  20.                            {
  21.                               if(eval("\x01") != 991)
  22.                               {
  23.                                  if(eval("\x01") != 747)
  24.                                  {
  25.                                     if(eval("\x01") == 183)
  26.                                     {
  27.                                        set("\x01",eval("\x01") + 808);
  28.                                        break;
  29.                                     }
  30.                                     if(eval("\x01") != 831)
  31.                                     {
  32.                                        if(eval("\x01") == 903)
  33.                                        {
  34.                                           set("\x01",eval("\x01") - 251);
  35.                                           break;
  36.                                        }
  37.                                        if(eval("\x01") != 913)
  38.                                        {
  39.                                           if(eval("\x01") == 96)
  40.                                           {
  41.                                              set("\x01",eval("\x01") + 462);
  42.                                              if(butContinue._alpha == 100)
  43.                                              {
  44.                                                 "/:resetgame"();
  45.                                                 gotoAndPlay("_level0:26");
  46.                                                 _root.funcHITBOX("play_activity","play_again");
  47.                                              }
  48.                                              break;
  49.                                           }
  50.                                           if(eval("\x01") == 671)
  51.                                           {
  52.                                              set("\x01",eval("\x01") - 624);
  53.                                              break;
  54.                                           }
  55.                                           if(eval("\x01") == 558)
  56.                                           {
  57.                                              set("\x01",eval("\x01") - 558);
  58.                                              break;
  59.                                           }
  60.                                        }
  61.                                        set("\x01",eval("\x01") - 50);
  62.                                     }
  63.                                     set("\x01",eval("\x01") + 72);
  64.                                     if(┬º┬ºpop())
  65.                                     {
  66.                                        set("\x01",eval("\x01") - 251);
  67.                                     }
  68.                                  }
  69.                                  set("\x01",eval("\x01") - 564);
  70.                                  if(┬º┬ºpop())
  71.                                  {
  72.                                     set("\x01",eval("\x01") + 808);
  73.                                  }
  74.                                  continue;
  75.                               }
  76.                               set("\x01",eval("\x01") - 128);
  77.                               continue;
  78.                               continue;
  79.                            }
  80.                            set("\x01",eval("\x01") + 479);
  81.                            continue;
  82.                         }
  83.                         set("\x01",eval("\x01") + 400);
  84.                         if(┬º┬ºpop())
  85.                         {
  86.                            set("\x01",eval("\x01") - 624);
  87.                         }
  88.                         continue;
  89.                      }
  90.                      set("\x01",eval("\x01") + 305);
  91.                      ┬º┬ºpush(true);
  92.                      continue;
  93.                   }
  94.                   set("\x01",eval("\x01") - 422);
  95.                   continue;
  96.                }
  97.                set("\x01",eval("\x01") - 592);
  98.                ┬º┬ºpush(true);
  99.                continue;
  100.             }
  101.             set("\x01",eval("\x01") - 768);
  102.             continue;
  103.          }
  104.          set("\x01",eval("\x01") - 556);
  105.          continue;
  106.       }
  107.       set("\x01",eval("\x01") + 98);
  108.       ┬º┬ºpush(true);
  109.    }
  110. }
  111.